This ted talk is by Shimpei Takahashi who is a toy
developer and who has a dream of creating new toys that have never been seen
before so for that he began to work in a toy company nine years ago where his
boss wanted him to give new ideas and he proposed some too but his boss always
use to ask him that whether he had the data
to prove it would sell, and to think of product development after
analyzing market data.
So
he uses to analyze the market data before thinking of a product. However, he was unable to
think of anything new at that moment.
As his ideas were
unoriginal. He wasn't getting any new ideas and he grew tired
of thinking most of us all had similar experiences and felt the same way. As
the data was difficult to gather and the one is sick of thinking so instead of
thinking for the date he used a game called Shiritori to come up
with new ideas.
Now what is Shiritori? Take apple, elephant and
trumpet, for example. It's a game where you take turns saying words that start with the last
letter of the previous word. It's the same in Japanese and English. Many random words will come out. We force those words to
connect to what we want to think of and form ideas
One
will end up with ridiculous ideas which is okay. The key is to keep them
flowing. The more ideas one produces, we're sure to come
up with some good ones, too. So here is one of
the best example for it a brush, Can
we make a toothbrush into a toy? We could combine a
toothbrush with a guitar and we've got a toy we can play with while brushing our
teeth. Kids who don't like to brush their teeth might
begin to like it.
Can
we make a hat into a toy? How about something like a roulette game, where
you try the hat on one by one, and then, when someone puts it on, a scary alien
breaks through the top screaming, as the picture below shows how it
would look like.
Ideas that didn't come out while you stare at the
data will start to come out. The bubble wrap, which is used to pack fragile
objects, combined with a toy, made Mugen Pop which is a toy
where you can pop the bubbles as much as you like. It was a big hit when it
reached stores. Data had nothing to do with its success. Although it's only
popping bubbles, it's a great way to kill time,
Ideas
that didn't come out while you stare at the data will start to come out. The bubble wrap, which
is used to pack fragile objects, combined with a toy,
made Mugen Pop which is a toy where you can pop the bubbles as much as you
like. It was a big hit when it reached stores. Data had nothing to do
with its success. Although it's only popping bubbles, it's a great way to kill
time.
Can we make a hat into a toy? How about something like
a roulette game, where you try the hat on one by one, and then, when someone
puts it on, a scary alien breaks through the top screaming, as the
picture below shows how it would look like.
Ideas that didn't come out while you stare at the
data will start to come out. The bubble wrap, which is used to pack fragile
objects, combined with a toy, made Mugen Pop which is a toy
where you can pop the bubbles as much as you like. It was a big hit when it
reached stores. Data had nothing to do with its success. Although it's only
popping bubbles, it's a great way to kill time,
Anyway,
by doing this we continue to come up with useless ideas. we up with many trivial ideas. If we base our ideas on
data analysis and know what we're aiming for, we'll end up trying too
hard, and we wont be able to produce new ideas. Even if we know what our
aim is, so it's better to think of ideas as freely as if we were throwing
darts with our eyes closed. If we do this, we surely will hit somewhere near
the center. At least one will. That's the one thing we should
choose. If we do so, that idea will be in demand and, moreover, it will
be brand new. That is how we should think for our new ideas.
The
reason I have chosen this video is that we all face difficulties while coming
up with new ideas so by this game we can have so many creative ideas but it
doesn't have to be Shiritori; there are many different methods. All we have to do is just choose words at random. We can
flip through a dictionary and choose words at random. For example, we could
look up two random letters and gather the results or go to the store and
connect product names with what we want to think of.
The
point is to gather random words, not information from the
category we're thinking for. If we do this, the ingredients for the
association of ideas are collected and form connections
that will produce many ideas. The greatest advantage to this method is the
continuous flow of images. Because we're thinking of one word after another, the image of the
previous word is still with us. That image will automatically be related with
future words. Unconsciously, a concept will be connected to a brush and a bubble wrap which
will be connected to a something. We wouldn't even realize it. We can come up with
ideas that we wouldn't have thought of otherwise.
This
method is, of course, not just restricted for toys. We can collect ideas for
books, apps, events, and many other projects. I hope we all can try
this method. There are futures that are born from data. However, using this
silly game called Shiritori, we can look forward to the exciting future we will create, a future we couldn't have dreamt of.
Here is the ted talk link:
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